#pragma once

#include <cstdint>
#include <string>

namespace emitterScene {
	struct Settings {
		uint32_t mNumEntities;

		// Compute Shaders configs
		uint32_t mDispatchGroupsX;
		uint32_t mDispatchGroupsY;
		uint32_t mDispatchGroupsZ;

		Settings(const std::wstring& settingsFile);
	};
}